@startuml
sprite $house_lock [48x48/16] {
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}


!define FA6_HOUSE_LOCK(_alias) ENTITY(rectangle,black,house_lock,_alias,FA6 HOUSE_LOCK)
!define FA6_HOUSE_LOCK(_alias, _label) ENTITY(rectangle,black,house_lock,_label, _alias,FA6 HOUSE_LOCK)
!define FA6_HOUSE_LOCK(_alias, _label, _shape) ENTITY(_shape,black,house_lock,_label, _alias,FA6 HOUSE_LOCK)
!define FA6_HOUSE_LOCK(_alias, _label, _shape, _color) ENTITY(_shape,_color,house_lock,_label, _alias,FA6 HOUSE_LOCK)
skinparam folderBackgroundColor<<FA6 HOUSE_LOCK>> White
@enduml